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Processing . Table of Contents Preface Overview What Is Processing? Experiment Freely! Planning Commenting Entering Programs Programming as Expression Setting Up and Getting Started Hello, World! Debugging Working with Processing Basic Ideas: Variables Naming Things Types Using=for Assignment Semicolons and Errors Comments and Printing Functions and Tests Writing Functions setup()and draw() Curly Braces Integer Division Combined Operators Starting a Program Animation and Global Variables If Statements Conditional Switch Speed and Control Color Function Overloading Defining Colors HSB Colors Graphics Primitives Naming Points Basic Shapes Graphics State Irregular Shapes Graphics Windows Human Input Interpolation Mouse Buttons The Keyboard A Simple Game Loops and Transparency Loops Transparency Transformations Understanding Transformations Accumulating Transformations Order Matters Nested Transformations Recursion Recursive Teacups Extending the Teacups Drawing Boxes within Boxes Randomness and Arrays Random Numbers Arrays Manipulating Arrays Deletingan Array Entry Noise Catmull-Rom Curves Knots and Control Points Catmull-Rom Curves Assembling Curves Curves from Vertices Tightening Curves Working with Curves Tangents and Normals Finding a Point on a Curve Bezier Curves Bezier Curves Reading Code Offset Bezier Curves Finding a Point Moving Curves Around Objects Objects and Methods Multiple Instances Object Methods Moving Disks Using this Controlling Access Some Projects Managing Memory Objects and Arrays Fall Leaves Basic Skeleton PVector Object Drawing a Leaf More Fun with Leaves Pointillism Leaves Images 2D Arrays Displaying Images The Pixel Array Image Manipulation Applying Texture SVG Objects Working with Files Digitizing Cleanup Final Display More File Options Extending the Project Creating Patterns Plotting a Function Building Blocks About Pattern-Making Functions Finding Angles Blending with Cosine Building Patterns Pattern Shaping Circle Packing An Action Lamp Bell Curves A Blobbier Lamp Optimization Building the Lamp Subclasses Ascending Blobs Personalizing Your Lamp Typography Strings Showing Strings 3D 3D Objects Making Shapes in 3D Controlling 3D 3D Camera 3D Lights Materials Other 3D Tools Greebles Useful Odds and Ends Push and Pop Styles Libraries Time and Date Saving Your Images Window Wraparound Debugging Types and Type Conversion Offscreen Drawing Reading and Writing Modes Blurring Web Applets User Events Gotchas Going Beyond Projects Stacked Contours Crystal Towers Skyline Neon Sign Streams Puppet Show Spooky Plants Big Projects Tackling a Project Organizing a Project Project 1: Sandstorm Project 2: Postcards from Another Planet Keywords Alphabetical Listing Listing by Function Object Methods Index Author(s) Bio Dr. Order from Amazon.com This book is extraordinary; the design is clear and the production quality is fantastic. What are VitalSource eBooks? September 27, 2011 by A K Peters/CRC Press Reference - 955 Pages ISBN 9781439873595 - CAT# KE13538 6 Month Rental - 22.99 12 Month Rental - 27.99 Select Format: Paperback eBook - VitalSource eBook - VitalSource 6 Month Rental eBook - VitalSource 12 Month Rental Quantity: GBP50.99 was 50.99 GBP35.69 SAVE 15.30 on each GBP22.99 GBP27.99 Add to Cart Add to Wish List Add to Wish List FREE Standard Shipping! Preview Close Preview Toggle navigation Additional Book Information Description Table of Contents Author(s) Bio Reviews Downloads / Updates Summary Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. 472 pages. Featuring the work of Robert Hodgin, Jared Tarbell, Aaron Koblin, Casey Reas and many more of the finest contemporary generative artists. Paperback. Text in German. Walk with veteran author Andrew Glassner on a journey of shared discovery as he takes actual Processing projects from inspiration to reality. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency.

Hardcover. The first three chapters are designed as a language primer explaining all the Processing specific programming theory you'll need to know, with numerous code examples. Written by the founders of Processing, it takes you through the learning process one step at a time to help you grasp core programming concepts. Published April 2013, friends of ED. Learn more about how we use cookies. . Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. 489 pages. Paperback. Google Fusion Tables.

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